The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)
Dave Rickey
daver at mythicentertainment.com
Wed Jun 6 20:33:42 CEST 2001
-----Original Message-----
From: Lee Sheldon <linearno at gte.net>
> -----Original Message-----
> From: Matt Mihaly
> Sent: Tuesday, June 05, 2001 9:08 PM
> To: mud-dev at kanga.nu
> Subject: RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)
>> I do not buy that explorers or socializers are necessarily in
>> competition with each other.
> I agree, Matt. The belief that all four quadrants are into
> competition is simply a killer/achiever way of looking at it. I'd
> suggest that many of those currently working on commercial MUDs
> fall into the killer/achiever category, and share this opinion of
> explorers and socializers. It might explain why we have a swatch
> of worlds coming out that emphasize PvP (DAoC, Shadowbane, etc.)
> despite the apparently low percentage of players who actually play
> PvP in current games. The answer to the low PvP seems to be "They
> did it wrong. We'll do it right." I'd argue that no more than
> the same 20% or lower -want- somebody to do it right. The others
> simply don't want PvP.
For what it's worth, I'm an EAK according to the Bartle Test, and
I'd say that Explorers are the majority around here.
PvP solves a *lot* of problems, the biggest one being the "Elder
Game". Besides, it wouldn't just be boring making a bigger and
better EQ, it would be stupid (since we couldn't possibly match
SOE's content-generation resources, or their visibility).
There's hardly been a shortage of PvP in the history of either MUD's
or online games in general. It was just that UO's problems
high-lighted how hard it was to get right when you scaled up, and
made a lot of players very gunshy about games that had it.
Even so, 10,000 (out of 70,000 total at the time) people tried to
log into the first EQ Racewar server. A large minority in UO engage
in PvP on the Trammel facet through Guildwar and Order/Chaos.
33,000 signed up for our beta in the 5 days we were taking
applications (in spite of our reputation at the time as the
"invisible" game). The *interest* is undeniably there.
It is not that players don't want PvP. They don't want the
*aggressor* to control their play session, there's a difference.
--Dave Rickey
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