The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)

Matt Mihaly the_logos at achaea.com
Thu Jun 7 06:10:52 CEST 2001


On Wed, 6 Jun 2001, Derek Licciardi wrote:

> How this morphed into explorers and socializers being in
> competition with eachother is beyond me.  The point of my original
> post was to allow players to measure themselves against other
> players so they can better establish a sense of identity.  Some
> people are content in where they stand on the political ladder,
> the social ladder, or the knowledge ladder.  In that case they use
> the stats the game provides or the stats that they provide.(I have
> 15 maps personally drawn or I have been to every zone in the game
> at least once...)  The stats are used to simply guage how they
> compare to their contemporaries.  Using them to fuel competition
> between players is a narrow view of what you can know using the
> stats.  If my goal is to visit 90% of the areas in the game, then
> I accumulate a stat that represents this personal goal.  When it
> is reached, it is reached and I move on to the next goal.
> Competition didn't play a part as the process was totally
> internal.  If the game provided a stat for that goal, I would not
> need to track it myself and it would allow me to remain focused on
> the game rather than the accounting used to manage my experiences.

Again, I emphasize that I am not engaging in any competition,
external or internal, when I am socializing. Likewise, unless a stat
is presented to me, I've never felt the need to explore X percent of
a world. I like just wandering around.

--matt

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