[MUD-Dev] Security in MUDs - MMORPGs
Adam Martin
amsm2 at cam.ac.uk
Thu Jun 7 10:25:19 CEST 2001
A question from yesterday's Computer Science undergrad finals @
Cambridge, UK:
"You are developing a multi-user computer game, and wish to make
it harder for players to cheat.
(a) Discuss the possible benefits of using:
(i) encryption/authentication
(ii) virus detection techniques
(iii) intrusion detection techniques
(b) What might be the advantages and disadvantages of issuing
players with a smartcard and reader?"
Although I was tempted to answer with "The benefits are: not much,
really - you can't trust the client at all", I wasn't prepared to
fail because of a flippant answer :). Sadly, we can't discuss the
relevance/well-foundedness of the question with the resident
professor of Security, because he's also the chief examiner this
year, which effectively censors him.
Still, I thought some people might be interested to see the
question. Food for thought? Perhaps.
Adam M
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list