[MUD-Dev] Player run reputation system

Koster Koster
Thu Jun 7 12:57:20 CEST 2001


> -----Original Message-----
> From: Andrew Reisse
> Sent: Wednesday, June 06, 2001 11:19 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Player run reputation system

> On Wed, Jun 06, 2001 at 01:11:14AM -0400, David Loeser wrote:
 
>> I think there are many areas in mud/MMORPG development that
>> haven't been expanded on to any degree.  Of the next generation
>> of commercial MMORPGs to hit the market, Shadowbane seems to be
>> the standout while the others (I'm referring to the midevil
>> period games) seem to be "Me too's."

> While I agree that there are many areas of development for MMO
> games to go, I wouldn't dismiss all mideval period games as
> me-too's, since SWG is essentially the same as UO but in a
> different setting. The period of the world and its inhabitants is
> just a setting, it can still have new reputation systems,
> player-run governance, or other untested concepts, while a
> technological world could be nothing more than diablo in the 25th
> century.

I wouldn't at all say that SWG is UO in a different setting. Of
course, I am biased. I also think that Project Entropia, Atriarch,
and WW2 Online are definitely doing new things, as well as
Shadowbane.

-Raph
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