[MUD-Dev] off-line pk

Koster Koster
Thu Jun 7 14:06:34 CEST 2001


> -----Original Message-----
> From: Phillip Lenhardt
> Sent: Wednesday, June 06, 2001 12:58 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] off-line pk

> On Tue, Jun 05, 2001 at 09:26:46PM -0700, Koster, Raph wrote:

>> We've got a ways to go before we're as vilified as comics were
>> when the Comics Code wqas imposed. It's a valid concern, but the
>> situation is not that dire.

> Technically, the Comics Code was self-imposed, though done out of
> fear of government regulation. And the Code really hasn't mattered
> since the rise of the comic-book store (newsstands are pretty much
> the only market left that requires a Comics Code Seal of
> Approval).

Yes, all of that is true; I think the original poster was referring
to what it was like during the lengthy "comics now suck" period. ;)

> I really don't see how the situation is the same at
> all. Considering that the cost of distributing a game is
> negligable and doesn't even require distributors or a retail
> outlet.

Er, the cost of distributing any sizable game that makes money is
quite large, and does require distributors and a retail outlet.

-Raph
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