[MUD-Dev] Summary of PvP attempts?

Frank Crowell frankc at maddog.com
Sun Jun 10 13:02:18 CEST 2001


"Koster, Raph" wrote:

> By the way, for those curious, I have posted the SWG PvP design
> doc to the forums there, and have been letting the players bang on
> it for a week now.


Raph's posting and comments are definitely worth reading.  It shows
how difficult it is to design good PVP systems:

       http://starwarsgalaxies.station.sony.com/

One thing I forgot to mention about SZ (the new test PVP server):
the game GMs will not disallow actions such as corpse camping, zone
camping, using NPC trains, and other tricks.  It will be interesting
to see how this works out. On my first day I went through four zones
-- from Rivervale to Freeport -- to end up dead at the Freeport
gate.  It turns out the someone called trainking had trained the
drowning citizens to the Freeport gate.  These NPCs are very
aggressive and guards don't defend you.

The challenge of working on PVP system seems to be on the same level
as those working on security systems.  For everything you can come
up with in PVP, three other people will find variations and twists
to that.  I suspect that PVP needs a whole book including the
psychology, measures, and countermeasures.

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