[MUD-Dev] Viewpoint and motion sickness was:Neverwinter Nights
rayzam
rayzam at home.com
Tue Jun 12 10:24:49 CEST 2001
----- Original Message -----
From: "Madrona Tree" <madronatree at hotmail.com>
To: <mud-dev at kanga.nu>
Sent: Sunday, June 10, 2001 3:36 AM
Subject: Re: [MUD-Dev] Viewpoint and motion sickness was:Neverwinter Nights
> ----- Original Message -----
> From: "rayzam" <rayzam at home.com>
> To: <mud-dev at kanga.nu>
> Sent: Friday, June 08, 2001 4:30 PM
> Subject: Re: [MUD-Dev] Viewpoint and motion sickness
> was:Neverwinter Nights
>> Luckily, there's a new solution coming out. A headset that sends
>> electrical signals from behind your ears, which affects your
>> sense of balance. One reason is to prevent motion sickness or
>> vertigo. Also it's intended for some VR aspects.
> Do you have any information on this product? As another person
> who is affected by "SimSickness," I am always interested in
> anything about this subject.
I've been looking for the article, but I can't find where I read it
[though it was somewhere in the past 2 weeks]. Too much cross-genre
reading: tech, politics, scientific, gaming, etc.
If/when I run across it again, I'll post it up.
rayzam
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