[MUD-Dev] Aetolia
Koster
Koster
Tue Jun 12 16:23:16 CEST 2001
> -----Original Message-----
> From: Matt Mihaly
> Sent: Tuesday, June 12, 2001 12:31 AM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Aetolia
> I'm pleased to announce that Achaea LLC is going to be opening a
> second version of Achaea. This in itself is hardly interesting
> news as the shard model is well-established. The difference,
> however, is that we're going to develop them on divergent paths,
> so as time goes on, the two worlds will become more and more
> different. [snip]
> I'm wondering if anyone knows of any commercial worlds that have
> cloned themselves and then done divergent development. I'd love to
> check them out and see what went wrong and what went right. Thanks
> in advance to anyone who can point me towards such a world.
Bunches.
UO diverged out the Abyss and Siege Perilous. Abyss was a PvP server
that included a bunch of special rulesets. Siege Perilous was a
"hard shard" with many rule changes (reduction in teleportation,
changes to economy, etc).
EQ diverged out a couple of PvP models. One was a PvP server and the
other was a team-based PvP server.
AC has a PvP server.
Dark Ages was based originally on a Korean game. I'm sure Dave can
speak more to this one, but he was discussing its divergence from
the original just a few days ago here on this list.
-Raph
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