[MUD-Dev] Maintaining fiction.
John Buehler
johnbue at msn.com
Wed Jun 13 11:05:12 CEST 2001
Matt Mihaly writes:
> On Mon, 11 Jun 2001, Madman Across the Water wrote:
>> I'm not sure where to go from here- I think permadeath can exist
>> and is meaningful. Aside from that it's all vague.
> I do too, I just don't think any game can legitimately claim to
> have any control over whether the characters in it die permanently
> or not.
So do we give games ratings on the permanence of their character
death model? Like bond ratings? BBB and below is 'junk death',
like EverQuest and Asheron's Call? :)
In fairness to the games that make the attempt, I hope that nobody
is planning on jumping game developers who claim to implement
permadeath. The more mechanisms that they put in to discourage
*rapid* remanufacturing of an identical character experience, the
greater the permanence of death. For example, if automatic,
time-based character aging took place, then when a fairly mature
character dies, it is replaced by a youngish character. Players
aren't obligated to claim that they are a younger cousin or child of
the original character, but that's the most likely explanation.
Games that put elements into a character definition that are outside
of the player's control, but which are unique to a given character
should score particularly high. Assuming that they implement the
in-game part of permanent death such that the original character
doesn't get automatically reconstituted by the game itself.
In the end, foiling rapid reconstruction of a given character seems
to be the best that we can do in the direction of permanent
character death. The greater the perceived break in continuity of
operation of a given character experience, the more that players
will accept death as permanent. Implementing such a game has all
sorts of consequences to game systems - such as the inability to
rapidly redefine a character. That detracts strongly from a
AAA-rating because it permits rapid reconstruction of a given
character. Without a sufficient break in continuity, other players
will simply accept the new character as being the same as the old
character.
JB
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