[MUD-Dev] Aetolia
shren
shren at fnord.io.com
Thu Jun 14 13:26:43 CEST 2001
On Wed, 13 Jun 2001, Ian Collyer wrote:
> This sparked an idea in my mind that I did not bother Matt with
> earlier because I felt it almost impossible to introduce into an
> established game. But now with Aetolia under development, well,
> time for my pitch.. ;)
> I feel it would add greatly to the diversity of characters if a
> class added only two (or perhaps only one) skillset to your
> character. Your choice of race would gain you another skillset
> with abilities suited to your racial ideosyncracies. (And perhaps
> the third skillset added based on another factor, giving more
> scope for choice.)
For an interesting and successful implementation of this idea, see
the offline game ADOM. I recall picking through the race and class
granted skills quite a bit to look for interesting combinations.
ADOM stands for Ancient Domains of Mystery, BTW.
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