[MUD-Dev] On socialization and convenience
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Thu Jun 14 23:19:15 CEST 2001
Daniel.Harman at barclayscapital.com wrote:
> I've run into this reduced downtime feature first hand in both AC,
> and even more so in Anarchy Online. It sounds like a wonderful
> panacea at first, but I'm definitely questioning it now. In AO, at
> level 10, I can increase my run speed magically, heal my character
Hmm. Funny, I always tend to team and will usually quit after a
short while if I have to solo...
There seems to be plenty of incentives to team up. I'd be
interested to know why you don't find those incentives strong
enough? Lack of visibility?
--
Ola - http://www.notam.uio.no/~olagr/
(MUD researcher)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list