[MUD-Dev] On socialization and convenience

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Thu Jun 14 23:19:15 CEST 2001


Daniel.Harman at barclayscapital.com wrote:

> I've run into this reduced downtime feature first hand in both AC,
> and even more so in Anarchy Online. It sounds like a wonderful
> panacea at first, but I'm definitely questioning it now. In AO, at
> level 10, I can increase my run speed magically, heal my character

Hmm. Funny, I always tend to team and will usually quit after a
short while if I have to solo...

There seems to be plenty of incentives to team up.  I'd be
interested to know why you don't find those incentives strong
enough?  Lack of visibility?

--
Ola  -  http://www.notam.uio.no/~olagr/
(MUD researcher)

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list