[MUD-Dev] Maintaining fiction.
Vincent Archer
archer at nevrax.com
Fri Jun 15 10:25:31 CEST 2001
According to Matt Mihaly:
> You guys keep throwing around concepts like "If you die and don't
> come back it's permadeath." Define 'you' first, otherwise the
> statement is pretty meaningless. Permadeath revolves around the
> definition of a character, and so far, I haven't heard any
> persuasive argument that a character is held exclusively in a
> database.
To paraphrase someone: "I know permadeath when I see it".
To me, the accurate definition of having permadeath is when, to
bring a character back to the point I want it to be, it takes as
long with that character as it would take if I choose to create a
new character and played it exclusively for a while.
(hmmm, do I make sense, here?)
The definition of the "point I want it to be" would depend
enormously on the kind of game I am playing (resurrecting social
ties, getting back a level, or anything else), but this defines if
there is permadeath or not.
--
Vincent Archer Email: archer at nevrax.com
Nevrax France. Off on the yellow brick road we go!
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