[MUD-Dev] On socialization and convenience
Koster
Koster
Sat Jun 16 11:54:23 CEST 2001
> -----Original Message-----
> From: Dave Rickey
> Sent: Thursday, June 14, 2001 4:36 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] On socialization and convenience
> This is why there will be no UO-style Vendors in Camelot. They
> greatly increase the efficiency of player to player commerce, but
> remove most, if not all, of the social interaction associated with
> it. Since my primary purpose in setting up the economy was to use
> it as a socialization tool, Vendors became *too* convenient.
It would be interesting to see a concrete analysis of the loss of
socialization versus the increase in economic robustness. Does
anyone have a sense as to which is more robust, the UO economy
pre-vendors or the UO economy after vendors? Or, for example, the
in-game economy in UO versus the in-game economy in EQ?
-Raph
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