[MUD-Dev] On socialization and convenience
Freeman
Freeman
Mon Jun 18 06:35:59 CEST 2001
> From: Koster, Raph [mailto:rkoster at verant.com]
> It would be interesting to see a concrete analysis of the loss of
> socialization versus the increase in economic robustness. Does
> anyone have a sense as to which is more robust, the UO economy
> pre-vendors or the UO economy after vendors? Or, for example, the
> in-game economy in UO versus the in-game economy in EQ?
I don't think a game-to-game comparison would be meaningful. Too
many other factors to muddle-up the comparison.
I didn't play UO post-vendors.
I know I personally have met more people in UO via vendors than I
have met in EQ via shopping (to the point of even "going into
business" with people and sharing a house so that we could all put
vendors in it, etc. - some of those people I still know and play
with, years later).
In EQ I either already know the person (they are in my guild, which
means I probably met them in UO, incidentally), or I never see them
again after buying SoW potions from them. And don't recall what
their name was anyway, so even if I do see them again sometime, I
won't remember them.
But that's just my experience. It seems to me that the vendors
allowed another manner of establishing meaningful relationships. A
Quality vs. Quantity thing.
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