[MUD-Dev] On socialization and convenience
Travis Nixon
tnixon at avalanchesoftware.com
Mon Jun 18 13:10:57 CEST 2001
From: "Sean Kelly" <sean at ffwd.cx>
> One thing that's kind of surprised me is that none of the MMORPGs
> I've played had any facility for sending messages to players who
> aren't currently online (mail). I grant that it has definate
> impact on disk space, but arranging meetings and adventures with
> friends invariably requires tracking that person down, and this is
> much easier if you can leave a note for them to meet you somewhere
> at such-and-such a time. I would think that this would be one
> very easy way to convenience players and help keep socialization
> more game-centric.
This has always surprised me as well. I mean, EQ even has a postal
service, but you can't send letters through it, for gods' sake. :)
I think they had bulletin boards that actually worked in a few
remote, out of the way places, but that hardly counts. (Oh yes,
everytime I log on, I really want to run to highpass hold just to
see if any of my friends have left any messages. Yeah, that's gonna
happen. Not.)
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