[MUD-Dev] On socialization and convenience
J C Lawrence
claw at 2wire.com
Mon Jun 18 21:53:48 CEST 2001
On Mon, 18 Jun 2001 17:14:11 -0400
Jon Lambert <tychomud at ix.netcom.com> wrote:
> Freeman, Jeff wrote:
>> To simply say that socialization requires downtime strikes me as
>> a gross over-simplification. It doesn't seem to me that the
>> downtime is the reason people are socializing. Coincident
>> troughs, maybe. And possibly coincident peaks as well.
> "Socialization requires at least one free hand."
<waves>
In GoP terms: Socialisation requires a GoP value for the other
player's presence or participation. If the value is sufficiently
attractive the rest is just opportunity and methods. Players will
actively conspire to create socialisation venues and opportunities
if you don't provide them adequately.
cf ICQ use in parallel with MUD playing.
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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