[MUD-Dev] On socialization and convenience
J C Lawrence
claw at 2wire.com
Wed Jun 20 23:43:58 CEST 2001
On Wed, 20 Jun 2001 23:17:19 -0600
bruce <bruce at puremagic.com> wrote:
> J C Lawrence wrote:
>> The usual MUD implementation is to have an NNTP server off the
>> side and then build a netnews client into the MUD. Quite a few
>> have done this to various levels of success. The fact that those
>> newsgroups were then (occasionally) exported out just made them
>> all the more interesting and valuable for the players as it game
>> them and out-of-game and OOB channel for communication that was
>> also implicitly game-centric.
> Hmmmmmm.
> What MUDs did this?
I don't have any names/addresses to hand (at work). My recollection
is seeing this commonly in LP servers and some older Abers (one of
the later AC hacks) as well (I think) a MOO. I wouldn't be
surprised if it never hit the Diku-esque side of the family tree.
> I've seen plenty with in-MUD mail systems, some with SMTP and POP3
> daemons built in, or web-interfaces. But, I've totally missed
> seeing any system that did NNTP like that.
It was rare that they exported the groups. I only caught it once as
a friend was one of the ones carrying the feed, but I recall playing
several games whose NNTP servers I could connect to remotely via a
standard netnews client (tin in my case).
ObThoughtTickle: One of them had a name related to the Isle of
Man. IIRC.
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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