[MUD-Dev] On socialization and convenience
Koster
Koster
Thu Jun 21 08:10:28 CEST 2001
> -----Original Message-----
> From: Caliban Tiresias Darklock
> Sent: Monday, June 18, 2001 8:21 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] On socialization and convenience
> On Fri, 15 Jun 2001 22:33:34 -0700, "Sean Kelly" <sean at ffwd.cx> wrote:
>> One thing that's kind of surprised me is that none of the MMORPGs
>> I've played had any facility for sending messages to players who
>> aren't currently online (mail).
> I'm shocked. NONE of them have this? Why not? It's one of the
> primary wish-list features for my own system. Has been for years.
The logic against it goes like this:
* Yeesh! HOW much storage per player again? That's (takes out
* calculator) WAAAY too much money!
* Won't they use email anyway? We can't possibly make a nice
* enough email system to match Outlook!
* Yikes, think of the complications--email to account or to user?
We did put it into UO, but it was badly implemented and never got
used, and was removed eventually.
-Raph
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