[MUD-Dev] On socialization and convenience
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Thu Jun 21 10:47:57 CEST 2001
> From: Brian Hook [mailto:bwh at wksoftware.com]
> Back then, trade was VERY fun. This is coming from a fletcher
> that made a killing selling bows. My character was quite the
> consummate salesman =)
I started playing about 1 month after launch. Sadly I made an
Erudite, and was puzzled why this MMORPG only had 5 other people I
ever saw in the area. Toxxulia forest nearly drove me to quit the
game before I even started, and I dared not board a boat to escape
the continent as I had been warned about how buggy the boats were
and how I could lose my character. There was no way I was risking
losing that backpack I'd bought. Oh and the fact I was warned about
zombies and pirates that attacked you whilst on the boat!
Such are the hazards of starting on the underdeveloped side of the
world...
Anyway, I didn't see much trade at first =)
Dan
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