[MUD-Dev] Maintaining fiction.

Matt Mihaly the_logos at achaea.com
Thu Jun 21 17:17:39 CEST 2001


On Thu, 21 Jun 2001, Phillip Lenhardt wrote:
> On Wed, Jun 20, 2001 at 04:45:41PM +0000, Matt Mihaly wrote:
>> On Sun, 17 Jun 2001, Jon Lambert wrote:
 
>>>   Permadeath occurs when the player decides that the character
>>>   they have been playing is dead.
  
>> Yep, that's the definition of permadeath I've been pushing. It
>> recognizes that a MUD has no control over when a character dies.
 
> But certainly a MUD has a great deal of influence over when a
> person makes that decision.

If the player chooses to let the MUD have that influence, yes. You
can just ignore it.

--matt

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