[MUD-Dev] Maintaining fiction.
Matt Mihaly
the_logos at achaea.com
Thu Jun 21 17:17:39 CEST 2001
On Thu, 21 Jun 2001, Phillip Lenhardt wrote:
> On Wed, Jun 20, 2001 at 04:45:41PM +0000, Matt Mihaly wrote:
>> On Sun, 17 Jun 2001, Jon Lambert wrote:
>>> Permadeath occurs when the player decides that the character
>>> they have been playing is dead.
>> Yep, that's the definition of permadeath I've been pushing. It
>> recognizes that a MUD has no control over when a character dies.
> But certainly a MUD has a great deal of influence over when a
> person makes that decision.
If the player chooses to let the MUD have that influence, yes. You
can just ignore it.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list