[MUD-Dev] Maintaining fiction.

Daniel A. Koepke dkoepke at circlemud.org
Fri Jun 22 01:57:11 CEST 2001


On Wed, 20 Jun 2001 Caliban Tiresias Darklock <caliban at darklock.com>
wrote:

> Shouldn't that be "a MUD has no control over when a character
> *lives*"?

I think the statement was based upon the idea that the character is
not simply the data the Mud uses to represent it.  That is, even if
the Mud decides the character is dead and removes all of its data,
the player might resurrect the character by simply starting over and
building himself back up to the point he was at before.

Naturally, whether or not this is a working definition for any
particular game is predicated upon whether the player has control
enough over the character data (and its later, game-world
implications) to get within a reasonable distance of where he was
before.

It's heavily dependent upon what a character is.  Or, more
precisely, what makes two characters different (or the same).  Is it
simply how the character is played?  Is it the data?  Is it
in-between?  And if it's not just, "how the character is played,"
and the Mud makes it sufficiently unlikely (or impossible) for the
player to regain the same data and status in the game world, is the
character then effectively, and permanently dead?


-dak

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