[MUD-Dev] Interpersonal Relationships
Ronan Farrell
rfarrell at parthus.com
Fri Jun 22 10:54:30 CEST 2001
Marian, thanks for the response. Currently I am implementing a
strategy similar to what you suggested. Fortunately we have the
code to lock people away from most interaction and it has had an
improving effect. It's a pity that over the past couple of years it
was rarely used or used fairely.
I must say though... I think players should police themselves to a
large degree, they reward people for their bad behaviour. However
normally they don't have any mechanisms for doing anything about it.
Ronan
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