[MUD-Dev] On socialization and convenience
J C Lawrence
claw at 2wire.com
Fri Jun 22 16:09:01 CEST 2001
On Wed, 20 Jun 2001 17:57:28 +0000 (GMT)
Matt Mihaly <the_logos at achaea.com> wrote:
> We let player send each other messages directly, or for a more
> elaborate system, there is Achaea's postal system. You can format
> your messages on a letter and include items with it, etc. Pay a
> few gold and it'll get delivered next time the player logs on.
Abuse vector:
Send objects to a mule character that never collects/gets them.
Result: objects effectively removed (untraceably?) from game.
Spiffier abuse vector:
Send diseases/Bad Things to enemies.
Result: Impersonal identifiable time-ranged attack.
There are other interesting possibilities surrounding the possible
designs of the interface for accepting/rejecting/discarding such
received messages.
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list