[MUD-Dev] On socialization and convenience
J C Lawrence
claw at 2wire.com
Fri Jun 22 16:39:28 CEST 2001
On Thu, 21 Jun 2001 17:42:56 -0400
Dave Rickey <daver at mythicentertainment.com> wrote:
> For what it is worth, we've considered it, and haven't yet ruled
> it out, as a Guild Leader tool at least. You're correct that the
> interface issues are significant, at least for recieving messages
> (since they all insist that messages be viewed in their client).
> *Sending* a message, however, is a simple matter of making an HTTP
> call.
While I know the corporate reasons why not, this begs the question:
Why not grab Jabber/Everybuddy/Gale (pick your favourite
license/implementation) and roll it in that way as a reverse
engineered feature. At that point you're just throwing/accepting
protocol streams to/from your client(s) with no prior investment
or arrangement with the IM service.
If you want to get clever and handle protocol upgrades, have the IM
client protocol stack be a small soft download that occurs on first
connect/authentication with the game (a few K for the new/current
protocol stack with a digital signature should do it).
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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