[MUD-Dev] Interpersonal Relationships

J C Lawrence claw at 2wire.com
Fri Jun 22 20:33:26 CEST 2001


On Thu, 21 Jun 2001 08:03:20 -0700 
quzah  <quzah at hotmail.com> wrote:

> Kill them with the mud.

> Make hunter-killer mobs that target them specificly. Make them
> travel from room to room kicking their ass. Make them steal items
> from the characters. Unfailabe stealing, drop and sac.

The problem is that you have just established the game itself as the
best and most competent opponent to be gamed and paced the game
admins as the most attractive targets de jour.  There are few badges
of greater honour and pride that successfully besting such a setup.

  For those that were on Shades: remember Gniblick?

Its the same deal: You've just formally placed and acknowledged a
class of players in opposition to you as admins, and stated that
they 'win" if they can beat you.

--
J C Lawrence                                       claw at kanga.nu
---------(*)                          http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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