[MUD-Dev] On socialization and convenience

Auli auli at bellsouth.net
Sun Jun 24 21:04:37 CEST 2001


Koster, Raph wrote:

>> -----Original Message-----
>> From: Caliban Tiresias Darklock
>> Sent: Monday, June 18, 2001 8:21 PM
>> To: mud-dev at kanga.nu
>> Subject: Re: [MUD-Dev] On socialization and convenience
 
>> On Fri, 15 Jun 2001 22:33:34 -0700, "Sean Kelly" <sean at ffwd.cx>
>> wrote:

>>> One thing that's kind of surprised me is that none of the
>>> MMORPGs I've played had any facility for sending messages to
>>> players who aren't currently online (mail).

>> I'm shocked. NONE of them have this? Why not? It's one of the
>> primary wish-list features for my own system. Has been for years.
 
> The logic against it goes like this:

...

> We did put it into UO, but it was badly implemented and never got
> used, and was removed eventually.

Actually The Realm has such a system, its very basic but the players
did use it for announcing in game functions such as weddings.  Its
functionality is actually pretty simple, you can't know the e-mail
address of everyone on your server so it was nice to be able to just
send a short note to a character name via Magic Mail.

Dwayne A. Hall
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