[MUD-Dev] When the interface becomes the challenge.
Ling Lo
ling at slimy.com
Mon Jun 25 05:53:18 CEST 2001
On Fri, 22 Jun 2001, Brian Hook wrote:
> PC developers are notorious for screwing this up. Console
> developers are much better at this kind of contextual usage
> because they've had to adapt to a limited input device. Contrast
> climbing a ladder in a PC game vs. climbing a ladder in a console
> game. In the former, it's usually some horrifying combination of
> jump/stick or walk+"crouch or jump". It's ludicrous.
I believe there was a PC FPS game quite recently which had an action
button. The developers tried to make it context sensitive by making
the button double up as jump if the player was in a suitable
situation to do so (read: decided by the game). I'll leave it to
the imagination what havoc this caused.
--
| Ling Lo
_O_O_
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