[MUD-Dev] When is the game a game?
Travis Casey
efindel at earthlink.net
Mon Jun 25 22:49:23 CEST 2001
On Monday June 25, 2001 13:25, Caliban Tiresias Darklock wrote:
> I've been working a lot on (and talking a lot about) my game
> system lately. Occasionally I'll describe how it handles things
> here, and use that as an example.
> The catch, of course, is that the game *system* is not actually
> part of any coherent *game*. It does not run anywhere. It is not
> in distribution. It is not even playable, as it currently
> stands. However, the game systems are defined and in most cases
> even implemented in test drivers. Those few systems that are not
> implemented are "proven" by other test drivers -- once I know that
> "an object" is properly handled in every way, I don't have to test
> EVERY object. If a given object is supposed to be something you
> can buy, sell, use, and drop... well, once we know that buy, sell,
> and drop work, we only need to test "use" for other
> objects. Similar circumstances exist for other "partial" systems.
> Which leads to the question, when is the game actually a game?
> Certainly, when the game is completed and placed online for people
> to play and people actually do *play* it, it's a game. But what
> about before then?
> This is primarily a philosophical question with no real practical
> use. I'd just like to hear other people's opinions on it.
Well, my point of view is rather on the philosophical end -- that
it's a game from the time that it first *could* be implemented.
I've heard arguments that a game is the game system + people playing
it -- but we don't call the boxes on the shelves in stores "game
systems" or "potential games" -- we call them games. That implies
that they are games even when there's no one playing them.
Further, I'll note that any mud system can -- in theory, at least --
be run without a computer. It might not be something that anyone in
their right mind would want to do, but it can be done. (And yes,
that applies even to graphical muds -- there's nothing that prevents
a person from following instructions that say "draw this at that
location". As I said, no one in their right mind may *want* to play
the game without a computer, but it's at least theoretically
possible.) Thus, it seems very arbitrary to me to consider it not
to be a game until someone actually codes it. This is especially
true with simpler mud systems, which often aren't as complex as many
paper RPGs that people already play.
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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