[MUD-Dev] Trust systems and Player-Run Reputation
Brian Hook
bwh at wksoftware.com
Tue Jun 26 17:58:49 CEST 2001
At 12:03 PM 6/26/01 +0100, Dan wrote:
> Maybe I've missed something, but the biggest problem I see with
> this non-directed cyclic graph, is that it is exactly that.
Yeah, that too =)
There are practical problems with an implementation, as you state,
but I think they can be worked around. Of course, this would
require me to actually sit down and think about it, which I haven't
done yet since I'm not working on this type of game.
Brian Hook
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