[MUD-Dev] When is the game a game?
Matt Mihaly
the_logos at achaea.com
Tue Jun 26 20:12:14 CEST 2001
On Mon, 25 Jun 2001, Caliban Tiresias Darklock wrote:
> I've been working a lot on (and talking a lot about) my game
> system lately. Occasionally I'll describe how it handles things
> here, and use that as an example.
> The catch, of course, is that the game *system* is not actually
> part of any coherent *game*. It does not run anywhere. It is not
> in distribution. It is not even playable, as it currently
> stands. However, the game systems are defined and in most cases
> even implemented in test drivers. Those few systems that are not
> implemented are "proven" by other test drivers -- once I know that
> "an object" is properly handled in every way, I don't have to test
> EVERY object. If a given object is supposed to be something you
> can buy, sell, use, and drop... well, once we know that buy, sell,
> and drop work, we only need to test "use" for other
> objects. Similar circumstances exist for other "partial" systems.
> Which leads to the question, when is the game actually a game?
> Certainly, when the game is completed and placed online for people
> to play and people actually do *play* it, it's a game. But what
> about before then?
Hmm, well, I think a game can be both the ideal or the specific. For
instance, I'm not playing chess right now, but I'd definitely refer
to chess as a game. Even if no one in the world were playing it, I'd
think of chess as a game.
Webster's defines game as:
1. Any contest undertaken for recreation or prizes, played
according to rules, and depending on strength, skill, or luck to
win. (Interesting that most MUDs game-like aspects only barely
qualify under this, as it is primarily just time that matters.)
2. Organized athletic contests. (Not applicable for MUDs yet.)
3. Amusement: diversion; play. (Hopefully applicable to most
MUDs!)
4. Fun, sport.
5. A strategy; scheme; plan. (This would seem to fit your
developed or even planned-out systems.)
6. A proceeding conducted like a game: the game of diplomacy (bit
of a circular definition.)
7. A set of equipment used in playing certain games, such as
backgammon or darts. (So maybe a MUD with nobody logged in and no
players?)
8. Success in a match: The game is ours.
9. The number of points required to win: Game is 100 points.
10. A definite portion of a match terminated by a victory of draw,
as a game in bridge or tennis.
11. Manner or art of playing: He plays a poor game. (The rest of
the definitions talk about game as in hunting for game.)
Far be it from me to let a dictionary define a concept in a few
words, but the word 'game' as we're using it does seem to be pretty
broad. Sounds to me like even the conceptualization can be termed
'game'.
--matt
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