[MUD-Dev] Magic system that can do anything
Eli Stevens
wickedgrey at wickedgrey.com
Wed Jun 27 14:31:29 CEST 2001
This is just an idea that got started in a few places; the Focus on Hocus
Pocus thread, spoofs from some of JCL's old posts, etc.
You have a MUD where each object in the game (those that represent
anything the player can interact with in the game fiction) is just a
collection of abilities slapped on a base lump of inert clay.
For example, a room would be a lump with the "Container" ability,
"Observable" ability, etc. A monster would have "Observable,"
"Movable(legs)," "Container," "OpposableThumbs," some sort of AI
ability, etc.
Magic would consist of (possibly among other things) creating a lump
and slapping abilities on it, or slapping abilities onto existing
objects. Think golems and such. Or making a sword be able to fly
and attack on its own. Mages would actually have the ability to
change/create the reality of the MUD world. They could add rooms,
monsters, change items, whatever was possible to create within the
game system.
Yes, grief could run rampant. Ignore that for the moment. Or
redefine "play" to whatever you might think grief to the other party
was.
Would a system like that be fun? Might interesting fights result,
if the opposing side can mold the world around you at whim, while
you try and do the same to them? They make a golem, you make a
small room and shut the golem in it, while they make the air around
you fire, while you make fire your natural habitat?
Dopplegangers, golems, wizard's towers with larger insides than
outsides, shapeshifting... Although you are essentially making
mages builders. Likely, everyone would be a mage because that would
be the only option offered (how does a fighter fit in to this? I
don't really see it).
Anywayz,
Eli
--
>From Yahoo! News, June 4th, 2001:
"Gaza Gunbattle Threatens Cease-Fire"
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