[MUD-Dev] Player run reputation system
shren
shren at io.com
Thu Jun 28 16:41:51 CEST 2001
On Tue, 26 Jun 2001, J C Lawrence wrote:
> On Tue, 26 Jun 2001 08:54:52 +0200
> Valerio Santinelli <tanis at mediacom.it> wrote:
>> I'm absolutely with you. It would really be useful to have a way
>> to tag other people with personal notes and rate them in order to
>> be able to recognize them after some months. And it would even
>> be cooler if we could see other people's rating about the people
>> we come upon.
> I can see it now. Every character carries with it a full
> Slashdot-style story structure (listing major events in that
> character's life) each with their own attached threaded comment
> structures discussing and evaluating each event,.
> Oh yeah. Oooops.
> Actually that's a pretty neat idea.
> Its gets even better when trying to imagine the hues of purple
> Raph's referenced managers would go when they read the storage
> requirements on the proposal.
> But, its a neat idea. I like it. Of a sudden we've created not
> only personal histories for each character, but the core of a
> dynamic player-written game history.
> First post!
Something for Bard classes to do. Storytelling gives you the
power to moderate, and Lore gives you access to posts with different
moderation levels.
--
"For your sake, you'd better be psychic or armed."
- Jon, _Goats_
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