[MUD-Dev] Player run reputation system

shren shren at io.com
Thu Jun 28 16:41:51 CEST 2001


On Tue, 26 Jun 2001, J C Lawrence wrote:
> On Tue, 26 Jun 2001 08:54:52 +0200
> Valerio Santinelli <tanis at mediacom.it> wrote:

>> I'm absolutely with you. It would really be useful to have a way
>> to tag other people with personal notes and rate them in order to
>> be able to recognize them after some months.  And it would even
>> be cooler if we could see other people's rating about the people
>> we come upon.

> I can see it now.  Every character carries with it a full
> Slashdot-style story structure (listing major events in that
> character's life) each with their own attached threaded comment
> structures discussing and evaluating each event,.

> Oh yeah.  Oooops.

> Actually that's a pretty neat idea.

>   Its gets even better when trying to imagine the hues of purple
>   Raph's referenced managers would go when they read the storage
>   requirements on the proposal.

> But, its a neat idea.  I like it.  Of a sudden we've created not
> only personal histories for each character, but the core of a
> dynamic player-written game history.

>   First post!

Something for Bard classes to do.  Storytelling gives you the
power to moderate, and Lore gives you access to posts with different
moderation levels.

--
  "For your sake, you'd better be psychic or armed."
    - Jon, _Goats_

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