[MUD-Dev] When is the game a game?
J C Lawrence
claw at kanga.nu
Fri Jun 29 03:04:50 CEST 2001
On Mon, 25 Jun 2001 10:25:09 -0700
Caliban Tiresias Darklock <caliban at darklock.com> wrote:
> The catch, of course, is that the game *system* is not actually
> part of any coherent *game*. It does not run anywhere. It is not
> in distribution. It is not even playable, as it currently
> stands.
Murkle is in much the same state. It runs, occasionally, and
usually in pieces. Typically its sectional simulations that run to
test, demonstrate to statistise a point. I keep promising myself
that someday I'll piece it all together and make something unified
and interesting. I never have, and honestly, I never expect to. If
I do carry through to a full system it will be a new deal.
> Which leads to the question, when is the game actually a game?
I don't consider Murkle a game and have rarely intended it to be.
Its always been intended to be a test bed and a demonstration
platform.
> Certainly, when the game is completed and placed online for people
> to play and people actually do *play* it, it's a game. But what
> about before then?
There are two levels of question in this regard:
Can a system be built which can behave in the follow manner?
Can a system be built in which players will behave in the
following manner?
There are also "Will it/they?" questions for both, but the roots are
the same. Both questions and their answers are necessary for
formation of a game. As to how much of either is necessary before
crossing the invisible boundary that separates "game" from
"non-game" is largely arbitrary, and to me, uninteresting.
Interesting is whether the questions themselves point in interesting
directions, and then whether they might be able to be aligned with a
"game".
> This is primarily a philosophical question with no real practical
> use. I'd just like to hear other people's opinions on it.
Aaach.
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
I never claimed to be human.
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