[MUD-Dev] New Bartle article
Brian Hook
bwh at wksoftware.com
Thu Mar 8 02:54:02 CET 2001
At 11:04 AM 3/7/01 +0000, matt wrote:
> Quite right. Permadeath should have no real effect on a 'pure'
> roleplayer, as pure roleplaying is about the process of playing the
> role and the enjoyment gained from simply acting, not about some
> goal like keeping your character alive.
This seems a bit extreme. It's analogous to the old "a debater should
be able to debate a topic that they don't believe in", which isn't
entirely true.
Some people role play specific characters or alter-egos. They invest
huge amounts of time creating and detailing their characters -- quite
possibly more time is spent on this than actually playing the
character! -- and the thought of permadeath isn't going to be
appealing with that amount of emotional investment.
Brian
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