FW: [MUD-Dev] Interesting EQ rant (very long quote)
the_logos at www.achaea.com
the_logos at www.achaea.com
Thu Mar 8 18:07:17 CET 2001
On Wed, 7 Mar 2001, Kevin Littlejohn wrote:
> "John Buehler" wrote
>> Obviously a major point in why we disagree. You're either not
>> concerned with moving the checks and balances of implications for
>> character actions far from reality, or you figure that the players
>> will be able to deal with that new balance point. "They can deal
>> with dragons and magic, so why not characters that magically
>> discover secrets?"
> How do you deal with characters _not_ knowing things they could
> realistically be expected to - like the location of all the places
> nearby their home town, the toughness of most creatures, the names
> of all the people they've grown up with, the history and fabric of
> the world?
Quite right, but more fundamentally, how do you deal with the game not
recognizing the wealth of information the character would get simply
by communicating with other characters. There's absolutely no reliable
way to track that.
--matt
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