FW: [MUD-Dev] Interesting EQ rant (very long quote)
the_logos at www.achaea.com
the_logos at www.achaea.com
Mon Mar 12 08:15:24 CET 2001
On Sun, 11 Mar 2001, Koster, Raph wrote:
> <att Mihaley:
>> Well, besides it being silly and requiring a massive suspension of
>> disbelief? My argument here basically boils down to the fact that
>> pretending characters cannot talk to each other is ridiculous.
> This whole thread is confusing me, and is starting to feel circular.
> But you seem to be saying that quest flagging and its many variants
> (basically, converting the intangible attributes of player knowledge
> of facts into tangible ones that can be tracked by the server) ISN'T
> knowledge modeling. So what is?
What I object to is that the way it's done is so inconsistent that it
defeats the purpose (suspension of disbelief) by requiring a
suspension of disbelief. I don't believe it's possible to do well
currently, and I don't believe it's worth doing at all if you can't do
it well.
--matt
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