[MUD-Dev] Selling training

Matt Mihaly the_logos at www.achaea.com
Tue Mar 13 19:55:40 CET 2001


On Tue, 13 Mar 2001, John Buehler wrote:

> You're assuming that the game should be balanced.  Matt is
> approaching the game experience from a purely business standpoint: a
> player can alter the game experience by dropping more quarters into
> the game.  If that feature is something that other players will find
> sufficiently alienating, then they won't hop into Matt's world.

It's actually a very mainstream way of doing things. It's how pro
sports operate, for instance. The teams who spend the most money
invariably do the best over the long term.

--matt

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