[MUD-Dev] Introduction Systems

Kwon Ekstrom justice at softhome.net
Sat Mar 17 12:31:37 CET 2001


----- Original Message -----
From: "Adam Martin" <amsm2 at cam.ac.uk>
> From: "Travis Casey" <efindel at earthlink.net>

>> You could, say, use a 24-bit number for character ID (giving about
>> 16.7 million character IDs), and an 8-bit number for the index into

> I agree entirely, but just wanted to raise the question of what
q> *would* you do if 8-bits ended up not being enough? I appreciate that

I think that the 8 bit (256 alias) restriction is to prevent abuse and
save space.  Personally I don't see why a player would need more than
16 aliases, which is 4 bits.

-- Kwon Ekstrom

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