[MUD-Dev] Introduction Systems

John Buehler johnbue at msn.com
Sun Mar 18 11:30:37 CET 2001


Marian Griffith writes:

> In <URL:/archives/meow?group+local.muddev> on Fri 16 Mar, Travis Casey wrote:

>> Yep, you could do that.  I suggested 64 since that seemed to be a
>> safe number to me, but you could, of course, go smaller.  The
>> ultimate limit would be to require each player to have only one
>> name they use for introductions; that, of course, would mean that
>> you could get away with just having a list of the player IDs that
>> each character knows.

> Surely you could create a unique number for each name you introduce
> yourself with, and keep that with both your character and with the
> recipient of the name. That would keep the burden of the name keep-
> ing with the player doing something weird like that.  Of course not
> too many players would bother I would guess.. Keeping more than one
> name for yourself is going to be hopelessly complicated, and enti-
> rely pointless for anybody but a dedicated roleplayer.

Nothing is pointless for a goal-oriented player if there is advantage
to doing it.  If players can use disguises (multiple identities) in
order to game the game, they'll do it.  They'd probably be the most
severe users of the feature.  Identity muling without using multiple
characters.  Assuming that the whole introduction mechanism is useful
with NPCs and not just players.

JB

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