[MUD-Dev] Small scale commercial text MUDs

Chris Jones cjones at v-wave.com
Tue Mar 20 02:01:02 CET 2001


John W Pierce wrote:
> Frank Crowell
 
>> John, if you are talking about that fact that just about anyone can
>> be a programmer.... Both LambdaMOO and Cold can restrict that so
>> from a game point-of-view, a user has no access to any
>> programming....
 
> My original statement wasn't really fair to either Cold or
> LambdaMOO, as that's mostly what I meant. I'm aware that both can
> restrict it; it's the fact that it *can* be (easily) allowed that's
> always made me nervous. I'm also aware that you can create in-game
> programming mechanisms for an LP-based system if you're so inclined
> (and, in my opinion, foolish).

If you're writing your own database, you do whatever you want
(including not having any programming abilities at all) -- using the
LCore is probably not good for your standard MUD-type game. <shrug>
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