[MUD-Dev] Movies bigger than games? (was Re: Digital Property Law)
Matt Mihaly
the_logos at www.achaea.com
Thu Mar 29 18:51:35 CEST 2001
On Thu, 29 Mar 2001, A.M.S. Martin wrote:
> But doesn't it strike you that this is only the beginning of a new
> period in the gaming industry where merchandising *is* aggressive?
No. Games are at a huge disadvantage to movies in terms of
merchandising. The games industry generates its revenue from a MUCH
smaller customer base than the movie industry. A game costs $30-$60. A
movie costs what, $8? (popcorn and such doesn't matter as we're
talking about box office here. Incidentally though, refreshments sold
in the theaters are not counted in box office totals, and they would
add another 50-75% on average to the box office totals, before any
merchandising).
If a game generates 100 million, it's sold about 2 million copies ($50
each). If a movie generates 100 million, it's sold about 12.5 million
tickets. Some people go see movies more than once, but they do not
account for a significant percentage of movie tickets sold. So with
the same revenue, you're talking about a customer base for movies 6x
that of games.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list