[MUD-Dev] Movies bigger than games? (was Re: Digital Property Law)

Matt Mihaly the_logos at www.achaea.com
Fri Mar 30 19:33:58 CEST 2001


On Fri, 30 Mar 2001, John Buehler wrote:

> As much as I abhor merchandising as it only adds to the landfills of
> the world, how about incorporating merchandising into the game
> software?  Not as part of the game experience, but as a
> roughly-integrated adjunct.  Following my 'adventure park' approach
> to presenting the game entry experience, have a point where the
> player can visit the curio shop and buy a raytraced version of your
> character in the game setting of your choice.  Or, if we want to add
> to the landfills, a Cazic-Thule doll that says "You shall not escape
> me".  E-commerce to mimic normal commerce.

I like it!

--matt



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