[MUD-Dev] Role-Playing Games Are Not Dead
Richard Aihoshi aka Jonric
jonric at vaultnetwork.com
Thu Nov 22 00:06:50 CET 2001
At 01:17 AM 21/11/01 -0800, "Ryan S. Dancey"
<ryand at organizedplay.com> wrote:
>> From: Dave Rickey [mailto:daver at mythicentertainment.com]
>>> * He estimates that Baldur's Gate sold to 1 million
>>> individuals.
>> And ignores that Diablo II sold to 2.7 million.
> I don't consider Diablo an RPG.
Just for the sake of interest, we ran a poll about this on RPG Vault
a few months ago. The methodology is questionable, as is the case
for any similar Internet poll, but here's how the results tallied
among a respondent base that is presumably completely or almost
completely comprised of CRGP and/or MMORPG fans since that's all we
cover:
To what extent do you consider the Diablo titles to be CRPGs?
-Slightly - 34.6%
-Not at all - 25.4%
-Moderately - 24.2%
-Quite a bit - 9.1%
-Completely - 6.4%
Total Votes 1044
Somewhat more to the point, as someone with a decade of marketing
management experience in a previous career, I'd say the assumption
that the total universe of CRPG gamers equals the number who
purchased a top-selling title is questionable in the extreme. It
ignores those who bought it second-hand, traded for it, borrowed it,
pirated it, and probably some others as well.
Although I don't recall the full details, the game industry's lobby
group, the IDSA, stated that estimated game sales for 2000 were $6
billion while the cost of piracy was $3 billion. Granted it's a
wild extrapolation, using this same ratio raises the 1 million
Baldur's Gate buyers to 1.5 million players while still not
accounting for secondary market sales, trades, borrowing or anything
else.
<returns to lurking>
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