[MUD-Dev] Structured Social Play
Takis Kalogiratos
scorn at otenet.gr
Mon Sep 10 00:42:08 CEST 2001
At 02:23 =EC=EC 6/9/2001 -0700, you wrote:
> From: Christopher Allen
>> I agree with Tom that trying to attract the "casual" gamer has
>> some serious problems because the key to these games is the
>> socialization and it is very hard to socialize in 20 minutes in
>> all but long-term strategic (i.e. turn based) games.
> One thing that turn based games provide EASY access to that none
> of the MUDs I've been in does is offline communications.
> In every MUD I've been in, if you want to read/write email, you
> have to trek to a post office and do your actions there.
> A pretense for making email easier would be to make the email
> system "mental", meaning they can just think about it (i.e. issue
> a command anywhere in the MUD) and send/receive email.
Actually, most ROM based muds, nowadays, feature a board system that
can be used from anywhere in the mud. There are snippets out there
for that though nyone could write an editor or even if you're a
newbie coder you can always modify the olc (Ivan's would work right)
description editor function and call it from your noting system.
Takis Kalogiratos
AKA: Scorn Do'Ulhen
and Strahd Von Zarovich
and Nodens the Ancient
Imp/Coder of Akkadia MUD
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list