[MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Vincent Archer
archer at frmug.org
Thu Sep 27 20:32:44 CEST 2001
According to Koster, Raph:
> In other words, by putting a tightly-integrated community on your
> website you hope to attract more people into game communities. But
> instead, what you did is create a public complaint line. And
> complaint lines aren't conducive to community-building. So you end
> up with better communities on places where the developers do not
> participate, or where there is no expectation of a reply.
Case in point: Funcom is in the process of shutting down their web
board, wiping out all old messages, and making them fully moderated.
Because the anger vented there was dwarfing even the worst of the
"old" Verant EQ boards.
Of course, it didn't help that Funcom pushed a patch that made some
mobs almost invulnerables, and didn't even put an emergency patch or
back off their changes.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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