[MUD-Dev] Alternative Hit Point Systems?

Sasha Hart Sasha.Hart at directory.reed.edu
Thu Aug 1 00:57:26 CEST 2002


[Jack Britt]

> I was thinking of doing something like this. Each body part would
> have x number of hit points. A torso would have 3x, head 2x, arms
> and legs would have x. Whenever a successful hit is made, there's
> a chance that the character will lose a point. When the hit points
> are at zero, that part is dead (arms are hacked off, torsos are
> disembowled, etc.) If its the torso or head that's reduced to
> zero, the player is dead. If its an arm or leg, the player might
> bleed to death, and suffered penalties to some skills rolls.

Yep. I spent something like 100 hours creating a stick, wielding the
stick, poking both my eyes out with it, bugfixing/adding features,
and starting over. ;) Like I said, it got scrapped but it was fun,
not too hard to do, and had pretty nice results for what it was.

Go for it!

Sasha


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