[MUD-Dev] Unique items vs. item references
Vincent Archer
archer at frmug.org
Mon Aug 12 10:35:00 CEST 2002
According to Dave Rickey:
> This is not quite accurate. Some fields are saved on a
> per-instance basis, some it is taken from the template object.
> For example, the
Yuck. I should have known that, otherwise, the "grand stat
improvement" (which occured when every +X bonus to a stat got 50%
higher) would have been quite hard to do.
But then, the recent changes (for Spellcraft and I presume Alchemy)
put you closer to a real flexible.
> The one bad part is that every time we want to change what is
> saved, the entire character database on each server has to be
> converted to use the new format. This adds about an hour to the
> time it takes to patch.
Another big question is how flexible the server code is in that
regard. Does moving a property from template to instance require
lots of rewriting or was it modular enough from the start.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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