[MUD-Dev] Mountaineering and Athletics
Brandon J. Van Every
vanevery at 3DProgrammer.com
Mon Aug 12 23:06:37 CEST 2002
Jack Britt wrote:
> In a text-based MUD, how would mountaineering and athletics be
> used?
You could have "mountain" rooms with a % chance of falling down the
mountain. If you have mountaineering skill you don't fall down as
readily. Thus, mountaineering skill is a key for a particular kind
of lock.
Athletics would depend on whether your MUD reckons time or not. If
it does, then when you move from room A to room B, you move faster
and less time is used up. I suppose this implies you'd need a
distance measured between every room, and you'd have to be willing
to block players who are entering a room "too soon." Issues of time
synchronization always get sticky when you try to make everything
"fair." "Rollbacks" don't really solve problems, so in the face of
scarce resources, I think you just have to decide where the error is
going to be taken.
I grabbed the idea of "Athletics" out of Morrowind, a 3D CRPG. In
3D you generally have a velocity, so varying it is an obvious thing
to do. But judging by Morrowind, I'd say you shouldn't do it.
Crawling along at a snail's pace really sucks!
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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