[MUD-Dev] Mountaineering and Athletics
John Buehler
johnbue at msn.com
Wed Aug 14 13:43:38 CEST 2002
Damion Schubert writes:
> From: Brandon J. Van Every
>> You could have "mountain" rooms with a % chance of falling down
>> the mountain. If you have mountaineering skill you don't fall
>> down as readily. Thus, mountaineering skill is a key for a
>> particular kind of lock.
> Better yet, have shortcuts (exits) that are only available to
> those with the mountaineering skills. Sometimes the best answers
> are the simplest. ;-)
> And if you want to make it useful to a group, then allow the
> mountaineer to lower a rope to his non-climbing buddies to let
> them through as well.
Or, ask a mountaineer how he or she thinks about the task of
climbing. What are the thinking and experiential elements to
mountaineering for those who actually do it? (Apart from the senses
that the computer can't present to a player) Can mountaineering be
involved, such as combat is? Is the selection of the route up the
mountain a critical point? Are there chancier and easier routes?
Are there many skills, such as basic climbing, belaying, ice
climbing all the way up to free climbing - changing the routes that
are available, as well as the speed at which those routes can be
taken? Is mountaineering tied into the other skills and activities
in the game world such that it can make a difference in the tactics
and strategies employed in those skills?
Each skill has the potential to be a complete game, interwoven with
the other skill games. As an expert of the skill that you plan on
implementing and find out why they derive so much from using that
skill.
JB
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