[MUD-Dev] narrative

Brandon J. Van Every vanevery at 3DProgrammer.com
Fri Aug 16 13:08:40 CEST 2002


Vincent Archer wrote:

> A graphical MUD will have to translate that into animation of
> "props" (the farmer NPC, the dog NPC, and so on), and a couple of
> sentences (but shorter ones). But visual immersion is less dense
> than writing. Small mistakes, repetitive effects pass more easily
> the "is-this-good" filter of the player.

Believe it if you like.  I sure don't.  Holllywood doesn't operate
on the premise that "movies are easier than books."


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.


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